# DirtSimpleP2P DirtSimpleP2P lets a public Bungee/Waterfall proxy reach a Paper/Spigot server that is running at home behind NAT. You do not need to open the Minecraft port on your home router. The backend server connects outbound to your public proxy/VPS, then Minecraft traffic is carried through that tunnel. ## What You Get - One jar file for both servers - No home router port forwarding - Works with a public Bungee/Waterfall proxy - Works with a backend Paper/Spigot server - Secret-token authentication - Automatic secret-token generation - Optional TLS encryption with generated self-signed certificates - Multiple Minecraft player connections over one tunnel - Fast reconnect with heartbeat-based latency tolerance - `/dsp2p status` and `/dsp2p doctor` commands - Simple properties config files ## Current Status This is still a development build, not a paid release build yet. The tunnel core exists and the plugin jar builds. TLS can now generate a self-signed certificate when enabled, but before paid release it should get more real-world testing on actual Bungee and Paper servers. ## Build The Jar From this project folder, run: ```bash mvn clean package ``` The plugin jar will be here: ```bash plugin/target/DirtSimpleP2P-0.1.0-SNAPSHOT.jar ``` Use this same jar on both servers. ## Basic Setup You need two Minecraft-side servers: - Public proxy server: BungeeCord, Waterfall, or another Bungee-compatible proxy - Backend server: Paper or Spigot The public proxy is usually on a VPS. The backend server can be at home. ## Step 1: Install On Bungee Put this jar in your Bungee/Waterfall `plugins` folder: ```bash DirtSimpleP2P-0.1.0-SNAPSHOT.jar ``` Start the proxy once, then stop it. DirtSimpleP2P will create: ```bash plugins/DirtSimpleP2P/config.properties ``` Open that file. ## Step 2: Configure Bungee On the Bungee/proxy server, use: ```properties role=frontend node.name=bungee-frontend tunnel.listenHost=0.0.0.0 tunnel.listenPort=24445 tunnel.authToken=GENERATED_AUTOMATICALLY tunnel.connectTimeoutMillis=5000 tunnel.heartbeatIntervalMillis=2000 tunnel.heartbeatTimeoutMillis=8000 tunnel.heartbeatMissesBeforeDisconnect=4 tunnel.reconnectInitialMillis=250 tunnel.reconnectMaxMillis=10000 tunnel.tls.enabled=false tunnel.tls.allowInsecure=true tunnel.tls.autoGenerate=true tunnel.tls.keyStore=certs/frontend.p12 tunnel.tls.keyStorePassword= tunnel.tls.requireClientAuth=false routes=minecraft route.minecraft.frontendBindHost=127.0.0.1 route.minecraft.frontendBindPort=25566 ``` Change: - `tunnel.listenPort` only if port `24445` is already used The plugin automatically generates `tunnel.authToken` on first start. Copy the generated Bungee token into the backend server config. The token must match on both sides. To enable TLS on Bungee, change: ```properties tunnel.tls.enabled=true tunnel.tls.allowInsecure=false ``` When Bungee starts, DirtSimpleP2P will generate: ```text plugins/DirtSimpleP2P/certs/frontend.p12 ``` It will also fill in `tunnel.tls.keyStorePassword` if that value is blank. ## Step 3: Point Bungee At The Local Tunnel In your Bungee server config, set the backend server address to: ```text 127.0.0.1:25566 ``` That is not your home server IP. DirtSimpleP2P listens there locally on the proxy server. ## Step 4: Install On Paper Or Spigot Put the same jar in your backend Minecraft server `plugins` folder: ```bash DirtSimpleP2P-0.1.0-SNAPSHOT.jar ``` Start the backend server once, then stop it. DirtSimpleP2P will create: ```bash plugins/DirtSimpleP2P/config.properties ``` Open that file. ## Step 5: Configure Paper Or Spigot On the backend server, use: ```properties role=backend node.name=paper-backend tunnel.connectHost=YOUR_BUNGEE_OR_VPS_IP tunnel.connectPort=24445 tunnel.authToken=PASTE_THE_BUNGEE_TOKEN_HERE tunnel.connectTimeoutMillis=5000 tunnel.heartbeatIntervalMillis=2000 tunnel.heartbeatTimeoutMillis=8000 tunnel.heartbeatMissesBeforeDisconnect=4 tunnel.reconnectInitialMillis=250 tunnel.reconnectMaxMillis=10000 tunnel.tls.enabled=false tunnel.tls.allowInsecure=true tunnel.tls.trustOnFirstUse=true tunnel.tls.pinnedCertificateSha256= routes=minecraft route.minecraft.backendTargetHost=127.0.0.1 route.minecraft.backendTargetPort=25565 ``` Change: - `tunnel.connectHost` to your public proxy/VPS IP or domain name - `tunnel.authToken` to the same secret used on Bungee - `route.minecraft.backendTargetPort` if your backend Minecraft server is not on `25565` Do not put your home IP in the Bungee config. The backend connects out to the proxy. To enable TLS on Paper/Spigot, change: ```properties tunnel.tls.enabled=true tunnel.tls.allowInsecure=false ``` Leave this enabled for the easiest setup: ```properties tunnel.tls.trustOnFirstUse=true ``` On the first successful TLS connection, the backend saves the Bungee certificate fingerprint here: ```properties tunnel.tls.pinnedCertificateSha256= ``` After that, the backend will only trust that same Bungee certificate. ## Step 6: Start Everything Start the public Bungee/Waterfall proxy first. Then start the backend Paper/Spigot server. If it works, the Bungee logs should show that a backend tunnel authenticated. Players should connect to your normal public proxy address. Bungee sends them to `127.0.0.1:25566`, and DirtSimpleP2P carries the connection to the backend server. ## Commands Run these commands in game or from the server console: ```text /dsp2p status ``` Shows whether the agent is running, whether the tunnel is connected, active streams, TLS state, and the last important event. ```text /dsp2p doctor ``` Checks the config and prints useful setup/security hints. Permission: ```text dirtsimplep2p.command ``` On Paper/Spigot it defaults to server operators. On Bungee, give that permission to staff who should see tunnel diagnostics. ## Firewall Notes On the public proxy/VPS, allow: ```text 24445/tcp ``` On the home router, you do not need to forward: ```text 25565/tcp ``` Your backend server must be allowed to make outbound connections to the proxy/VPS. ## Reconnect Behavior DirtSimpleP2P is tuned to notice real drops quickly while still tolerating short latency spikes. Default behavior: - Heartbeat every `2` seconds - Warns in status if heartbeats are delayed - Disconnects after about `8` seconds of no tunnel traffic - First reconnect retry after about `250ms` - Backoff grows up to `10` seconds if the proxy/VPS is still unreachable Useful config values: ```properties tunnel.heartbeatIntervalMillis=2000 tunnel.heartbeatTimeoutMillis=8000 tunnel.heartbeatMissesBeforeDisconnect=4 tunnel.reconnectInitialMillis=250 tunnel.reconnectMaxMillis=10000 ``` If your users are very far from the VPS or your home internet has frequent latency spikes, increase `tunnel.heartbeatMissesBeforeDisconnect` to `5` or `6`. ## Common Problems ### Plugin says the token is still the default Restart once on each side so DirtSimpleP2P can generate a token. Then copy the generated Bungee token into the backend config. The token must be the same on both sides. ### Backend says connection refused Check that: - Bungee/proxy server is running - DirtSimpleP2P started on Bungee - `tunnel.connectHost` points to the proxy/VPS - `tunnel.connectPort` matches the Bungee `tunnel.listenPort` - The VPS firewall allows that TCP port ### Bungee cannot connect to backend server Make sure your Bungee backend server entry points to: ```text 127.0.0.1:25566 ``` Also make sure the backend Paper/Spigot server is running and connected to the tunnel. ### Players disconnect or freeze Check both server logs. Look for: - reconnect messages - heartbeat timeout messages - stream reset messages - backend target connection failed ## Security Notes The secret token is important. Do not share it. Local-test configs use: ```properties tunnel.tls.enabled=false tunnel.tls.allowInsecure=true ``` For a better setup, enable TLS on both sides: ```properties tunnel.tls.enabled=true tunnel.tls.allowInsecure=false ``` The Bungee side generates a self-signed certificate. The Paper/Spigot side pins that certificate after the first successful connection. Trust-on-first-use is convenient, but the very first TLS connection is still the sensitive moment. For a stricter setup, copy the fingerprint from the Bungee log and paste it into the backend config before the first connection.